ISSUE 17 | JUN 2012
HIDE AND SEEK
Élan Reisner
The Alluring Glare of the Self-Evident
the truly self-evident - it is more perfect for something to necessarily exist than to only possibly exist - theological residue - the exotic pleasure of unbounded intellectual charity - « in spite of my willingness and my resistance to it, it began to force itself upon me » - clarification and augmentation of that desire - « an island than which nothing greater can be thought »
James Beatty
The Rules of the Game
a particular dream of humanity - the game reality - hiding the rules - lying to the players - glitches and hacks - a deep ken - idyllic seaside retreats
Julian Alexander
On the Near-Impossibility of Financial Reform
Jamie Dimon - « the London Whale » - $700 billion - $2.3 trillion - S9.CDX.IG - a lot of sushi - « gotta serve somebody » - hundreds of pages of financial legalese - risk across multiple dimensions and timeframes - Wall Street Reform and Consumer Protection - « THE VOLCKER RULE’S ENTIRE FUCKING POINT »
Alice Sturm
Weeds
the quintessential drudgery - manmade bounty - soil likes to be covered - an act of delineation - there is no panacea for concepts - March to the Sea
Raji Manjari
I Am Just Playing Hard to Get and Other Reflections on Self-Reflection
just home to be home - why can’t Kathmandu - a certain mixture of stringency and cuteness - in my dreams, you appeared and asked me to cook you this - I don't have an existential crisis; I have the opposite - Flash in his red suit - whitening and anti-wrinkle creams
Zack Friedman
Prose and Cons: On Melville’s “The Confidence-Man”
a dead giveaway - the need for confidence - « in the extremest sense of the word, a stranger » - a New Jerusalem - aspirational sociability - an imposter in blackface - Samaritan Pain Dissuader - dumb sources of money - « strangers still more strange »
Aron Chang
This Is My House
occupied the house - the weekday Garden District - institutional cleanliness to casual disorder - you don’t have to say thank you - syncopate their presence
Jen Bisignani
Gamification: On Play in the Digital Age
nine out of ten fail - game mechanics - a promising user base - in-app friends - badges, quests, and timed tasks - changing the incentives - the moment any rule is not useful - cute disembodied messages that pop up - there is no game for that